Category Archives: 13th Age

Discussion about the 13th Age role-playing game by Jonathan Tweet and Rob Heinsoo at Pelgrane Press. “13th Age” is a trademark of Fire Opal Media. The 13th Age RPG intellectual property is owned by Fire Opal Media. Permission is granted to fan sites to use the 13th Age game material for non-commercial use. If you like what you see here, please consider buying the game from Pelgrane Press.

Convention Round-up 0

I’ve been rather busy with my day job so I haven’t had a lot of time and energy for gaming. However, things will slow down for me in May. Several conventions dot my radar.  1d4con is a brand new convention in Winchester, Virginia, starting April 26. I’ll be running two slots of 13th Age and one slot [...]

13th Age: Rituals, part 2 5

As promised, here’s part 2 of my expanded Rituals for 13th Age. You can read part 1 here.   “Things get interesting” What does it mean when a ritual caster fails his roll and “things get interesting”? The rules say that the ritual still succeeds. I prefer to make it the caster’s choice. Offer them [...]

13th Age: Rituals 7

  Today’s blog is about rituals in the 13th Age RPG.   13th Age on Rituals The rules’ glossary defines rituals thus: “The ability for a practiced ritualist to use magic in a free-form way, if given time to concentrate and improvise.” A ritualist is someone who has the Ritual Casting feat, open to anyone, but useful only [...]

Legal Notice 0

This blog uses trademarks and/or copyrights owned by Fire Opal Media, which are used under the Fire Opal Media, 13th Age Community Use Policy. We are expressly prohibited from charging you to use or access this content. This blog is not published, endorsed, or specifically approved by Fire Opal Media. For more information about Fire Opal Media’s [...]

Difinia update 2

In what might be my last weekend off for a few months (complicated software implementations at work), I spent some time working on Difinia. In terms of look-and-feel, I created a banner image (shown on this page), changed the fonts and line spacing, and moved the interesting content to the front page and put the [...]

Difinia – the new setting 3

I’ve begun work on Difinia, the new setting I talked about in my last post. I started a site for it on Obsidian Portal and I’ve developed my map some more. Here’s the map, and then some discussion about my work. Names Coming up with a couple dozen names is hard. Bad names can ruin [...]

My new project 3

I’ve had inklings of a new fantasy campaign setting bubbling in my brain for a few months. The Dragon Empire setting in the 13th Age rules is really good as far as book settings go, but it’s not mine. Part of the fun of GMing, for me, is creating a setting. Right now, I am looking at [...]

As Seen on TV — er, on Page XX 1

Two quick items. First, my last post got republished in Pelgrane Press’ See Page XX webzine in November. It has new content and a new title, “13th Age: Harnessing Chaos with Index Cards.” Second, the December 2012 edition of See Page XX contains an all-new article, Feast of Gold: Reimagining Holidays for 13th Age, introduced by [...]

13th Age: a GM trick for managing information 0

This is a quick thing. Also, very portable to other games, in case you’re not playing 13th Age. So, when I run 13th Age, I have to track a lot of information for each PC and reincorporate hooks for those important character aspects into play. I mean things like remembering that Marcel has a background as [...]

13th Age: Characters from Metatopia 2

I ran a whole lot of 13th Age at Metatopia last weekend. It was insane. I plan to try to unpack that experience over a series of blog posts. The good, the bad, the ugly. This first post is about the One Unique Things (which I call Hallmarks), backgrounds, and Icon relationships the players invented. Characters This [...]