Exit Here

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  • Name: Exit Here
  • Age: 29
  • Stamina: 2 (Drugged Out)
  • Will: 3 (Networked)
  • Interface: 5 (Machine Epiphany, Physically Wired)
  • Passion: 3 - Rocker (Though not in the musical sense. A charismatic visionary of machine-human interaction and art).
  • Humanity: 2 (-1 from binding LOGO)
  • Demon: LOGO
  • Tell: Most of the time the nanoswarm stays with Exit, on his skin, beneath his clothing, waiting, but as it grows stronger and more free-thinking, it can spazz out and explode into the air, or follow along the ground. In other words, the more powerful LOGO gets, the more it moves and becomes apparent to Exit's obliviousness. LOGO's not a doctor, but if it feels it necessary, it will try to repair Exit with any materials it can find.
  • Price: Exit is a sensory addict, he likes his world enhanced so that he can see precisely where everything is and what's gone into it. Whenever he's not sensory enhanced, the world just seems so drab, and Exit just can't seem to wrap his mind entirely around it. (-1 to all actions that are not sensory enhanced)
  • History:

Exit was born under a different name, but what it was is no longer important. Suffice it to say that over the years, this young man became an engineer, drive by his passion to create. A natural savant with a talent for deft movements and deft machinery building, Exit was initially a robotics engineer, but the clunky largeness of the creatures he sought to create drove him away, as well as the constant military/consumer applications that most large university engineering programs forced him into.

Instead, Exit turned his desire to create, and his vision, toward the creation of Art. His passion for art was infectious, and with the help of his very trusted manager/dealer, Zenith Vanderbrant, his sculptures and their strange marriage of robotics and conventional sculpture made him a minor art celebrity, an avant-garde thinker in a world largely dominated by copy editors and advertising artists. Hands, however, were always clumsy instruments to Exit, and eventually he turned some of his consuming passion toward the creation of tools to assist him.

Exit's sheer ability enabled him to finally create a robot that was not clunky, clumsy, or large, but rather so tiny as to be nearly fluid. He created the nanomachine swarm LOGO, and in a fit of passion built of pride and youthful excitement, he paid to have his body modified with custom-made interface. His hands were lined with electric receptors, his spinal column and brain augmented, and he finally became one with the millions of small consciousnesses that made up the swarm, and their overarching personality, LOGO.

From here on out, Exit considered material to be no limitation, his hands to be no barrier. There was no limitation to the rate at which the nanomachine swarm could execute Exit's vision into physical existence, except for the natural limitations of technology. Once LOGO became self-repairing, and self-replicating in heretofore limited manner, it began to take on a mind of its own, a like mind to Exit's, but a mind nonetheless. A mind with opinions, with desires, with needs, and with a certain... vision of its own.

Exit, now one of the most renowned avant-garde artists in the world, has himself a best friend who never stops listening and watching, a best friend who doesn't often


  • Kicker:

One day, Exit arrives home to his studio to discover his latest showpieces, the most advanced manifestations of LOGO and he's abilities and vision, completely destroyed, from rafters to floorboards. All of his materials, all of his upgrading materials, are completely destroyed, representing the loss of many years worth of assembly, collection and work. Basically, all his sculptures and tools are gone, and both he and LOGO are freaking out. The line of sculptures that were destroyed were made up of scientifically donated material, mostly human flesh and human organs, the materials from which Exit and LOGO were recreating into perfectly preserved flesh "rebirths", part of a series that would demonstrate to the world that even the limitations of flesh could be overcome through the use of creativity and science, but how quickly it could also be turned to amoral uses, making monsters of men. Needless to say, not everyone's particularly happy about human tissue, be it corpse tissue, organ donations (bought at high prices), or lab-grown tissue, being used/mutilated for the sake of high art.

The instant he discovers this, LOGO flips out and struggles with Exit for control, trying to release itself to begin desynthesizing the material remains, and if necessary the walls, floors, ceilings, and neighbors, to begin recreating the pieces that they had completed together, the physical representations of LOGO's ability and Exit's vision. Will Exit be able to control LOGO, or will LOGO begin disassembling pieces of the urban high-rise Exit's studio resides in for sculpture material?

  • ALTERNATIVE KICKER (REWIND):

Exit receives information about a possible purchase that LOGO desperately wants to make. Human tissue, blood, organs (Harvested from Living donors), as well as human corpses of questionable freshness. The ultimate in complicated materials for LOGO to process into the ultimate message art, all purportedly clear of any customs issues. Will Exit give in to LOGO, or just go out clubbing to fuck groupies. For that matter, is this going to give LOGO ideas about disassembling anyone Exit meets? Good grief.

  • THE BOX:

Image:ExitBox1.gif

Character for Cyberpunk via Sorcerer

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