Ambrudos Csyani (Towers)

From AdamWiki

Jump to: navigation, search

Ambrudos Csanyi is an evil sorcerer-king, the corrupted scion of the Towerland of Talazc. Csyani uses his ties to the land to send evil beasts and abominations across the border into adjacent kingdoms, such as Essonay. The scion's powers and the land he controls are strong and he has dark allies.

Tainted Human Fighter 2 / Sorcerer 7 / Scion of Talacz 3

Challenge Rating 13 (incl. Tainted)

Str 15 (+2), Dex 10 (+0), Con 14 (+2), Int 14 (+2), Wis 10 (+0), Cha 20 (+5)

Skills (ranks)

Concentration +17 (15)
Craft (weapons) +7 (5)
Intimidate +11 (6)
Knowledge (nature) +8 (6)
Ride +5 (5)
Spellcraft +10 (8)
Spot +14 (14)

Feats

Light Armor, Medium Armor, Shields, Military Weapons, Improved Unarmed Strike
Mounted Combat, Ride-By Attack
Weapon Focus (scythe), Combat Expertise, Improved Trip
Combat Casting, Craft Magic Arms and Armor, Silent Spell

Combat

BAB +7/+2 (+9/+4 melee, +7/+2 ranged)
+10 to hit with scythe, damage 2d4, 20/x4
AC

Special Equipment

Dark Harvest: cursespewing, keen, vile scythe +1 (critical 19-20/x4, does +1 vile damage, Will save at DC 15 or be cursed for -4 morale penalty on saves, attacks, skill and ability checks) -- taken off a demon
leather armor +3 (AC +5)
bracers of armor +2
ring of protection +2
cloak of resistance +1
hand of the mage (necklace)

Tainted Template

(as Corrupted but without ability modifiers, damage reduction, enhanced power, or disruptive attack.
+4 natural armor bonus
1d4 unarmed damage
60' darkvision
acid immunity
fast healing (Ex), 6 hp healed each round


How he got there

BAB / Ability Progression

1 - Ftr 1 - +1 BAB
2 - Ftr 2 - +2 BAB - +1 Str (15)
3 - Sor 1 - +2 BAB - +1 Int (13)
4 - Sor 2 - +3 BAB - +1 Int (14)
5 - Sor 3 - +3 BAB - +1 Cha (16)
6 - Sor 4 - +4 BAB - +1 Cha (17)
7 - Sor 5 - +4 BAB - +1 Cha (18)
8 - Sor 6 - +5 BAB - +1 Cha (19)
9 - Sor 7 - +5 BAB - +1 Cha (20)
10 - Sci 1 - +5 BAB - +1 Con (12)
11 - Sci 2 - +6 BAB - +1 Con (13)
12 - Sci 3 - +7 BAB - +1 Con (14)

Initial Scores: Str 14, Dex 10, Con 11, Int 12, Wis 10, Cha 15 Adj. (+11): Str +1, Dex +0, Con +3, Int +2, Wis +0, Cha +5 Adjusted: Str 15, Dex 10, Con 14, Int 14, Wis 10, Cha 20

Skill Progession

Ftr 1 (Int 12): 12 ranks (max 4) -- Intimidate +4, Ride +4, Craft (weapons) +4
Ftr 2 (Int 12): 3 ranks (max 5) -- Intimidate +1, Ride +1, Craft (weapons) +1
Sor 1 (Int 13): 3 ranks (max 6) -- Spellcraft +3
Sor 2 (Int 14): 4 ranks (max 7) -- Concentration +4
Sor 3 (Int 14): 4 ranks (max 8) -- Concentration +2, Spellcraft +2
Sor 4 (Int 14): 4 ranks (max 9) -- Knowledge (Nature) +4
Sor 5 (Int 14): 4 ranks (max 10) -- Knowledge (Nature) +2, Spellcraft +2
Sor 6 (Int 14): 4 ranks (max 11) -- Concentration +4
Sor 7 (Int 14): 4 ranks (max 12) -- Concentration +2, Spellcraft +1
Sci 1 (Int 14): 6 ranks (max 13) -- Spot +6
Sci 2 (Int 14): 6 ranks (max 14) -- Spot +6
Sci 3 (Int 14): 6 ranks (max 15) -- Concentration +3, Spot +2, Intimidate +1

Feat Progression

Fighter: Light Armor, Medium Armor, Shields, Military Weapons, Improved Unarmed Strike
1st: Mounted Combat
Human: Combat Expertise
Ftr bonus 1st: Weapon Focus (scythe)
Ftr bonus 2nd: Ride-By Attack
3rd: Combat Casting
6th: Improved Trip
9th: Craft Magic Arms and Armor
12th: Silent Spell
Personal tools