Ambrudos Csyani (Towers)
From AdamWiki
Ambrudos Csanyi is an evil sorcerer-king, the corrupted scion of the Towerland of Talazc. Csyani uses his ties to the land to send evil beasts and abominations across the border into adjacent kingdoms, such as Essonay. The scion's powers and the land he controls are strong and he has dark allies.
Tainted Human Fighter 2 / Sorcerer 7 / Scion of Talacz 3
Challenge Rating 13 (incl. Tainted)
Str 15 (+2), Dex 10 (+0), Con 14 (+2), Int 14 (+2), Wis 10 (+0), Cha 20 (+5)
Skills (ranks)
- Concentration +17 (15)
- Craft (weapons) +7 (5)
- Intimidate +11 (6)
- Knowledge (nature) +8 (6)
- Ride +5 (5)
- Spellcraft +10 (8)
- Spot +14 (14)
Feats
- Light Armor, Medium Armor, Shields, Military Weapons, Improved Unarmed Strike
- Mounted Combat, Ride-By Attack
- Weapon Focus (scythe), Combat Expertise, Improved Trip
- Combat Casting, Craft Magic Arms and Armor, Silent Spell
Combat
- BAB +7/+2 (+9/+4 melee, +7/+2 ranged)
- +10 to hit with scythe, damage 2d4, 20/x4
- AC
Special Equipment
- Dark Harvest: cursespewing, keen, vile scythe +1 (critical 19-20/x4, does +1 vile damage, Will save at DC 15 or be cursed for -4 morale penalty on saves, attacks, skill and ability checks) -- taken off a demon
- leather armor +3 (AC +5)
- bracers of armor +2
- ring of protection +2
- cloak of resistance +1
- hand of the mage (necklace)
Tainted Template
- (as Corrupted but without ability modifiers, damage reduction, enhanced power, or disruptive attack.
- +4 natural armor bonus
- 1d4 unarmed damage
- 60' darkvision
- acid immunity
- fast healing (Ex), 6 hp healed each round
How he got there
BAB / Ability Progression
- 1 - Ftr 1 - +1 BAB
- 2 - Ftr 2 - +2 BAB - +1 Str (15)
- 3 - Sor 1 - +2 BAB - +1 Int (13)
- 4 - Sor 2 - +3 BAB - +1 Int (14)
- 5 - Sor 3 - +3 BAB - +1 Cha (16)
- 6 - Sor 4 - +4 BAB - +1 Cha (17)
- 7 - Sor 5 - +4 BAB - +1 Cha (18)
- 8 - Sor 6 - +5 BAB - +1 Cha (19)
- 9 - Sor 7 - +5 BAB - +1 Cha (20)
- 10 - Sci 1 - +5 BAB - +1 Con (12)
- 11 - Sci 2 - +6 BAB - +1 Con (13)
- 12 - Sci 3 - +7 BAB - +1 Con (14)
Initial Scores: Str 14, Dex 10, Con 11, Int 12, Wis 10, Cha 15 Adj. (+11): Str +1, Dex +0, Con +3, Int +2, Wis +0, Cha +5 Adjusted: Str 15, Dex 10, Con 14, Int 14, Wis 10, Cha 20
Skill Progession
- Ftr 1 (Int 12): 12 ranks (max 4) -- Intimidate +4, Ride +4, Craft (weapons) +4
- Ftr 2 (Int 12): 3 ranks (max 5) -- Intimidate +1, Ride +1, Craft (weapons) +1
- Sor 1 (Int 13): 3 ranks (max 6) -- Spellcraft +3
- Sor 2 (Int 14): 4 ranks (max 7) -- Concentration +4
- Sor 3 (Int 14): 4 ranks (max 8) -- Concentration +2, Spellcraft +2
- Sor 4 (Int 14): 4 ranks (max 9) -- Knowledge (Nature) +4
- Sor 5 (Int 14): 4 ranks (max 10) -- Knowledge (Nature) +2, Spellcraft +2
- Sor 6 (Int 14): 4 ranks (max 11) -- Concentration +4
- Sor 7 (Int 14): 4 ranks (max 12) -- Concentration +2, Spellcraft +1
- Sci 1 (Int 14): 6 ranks (max 13) -- Spot +6
- Sci 2 (Int 14): 6 ranks (max 14) -- Spot +6
- Sci 3 (Int 14): 6 ranks (max 15) -- Concentration +3, Spot +2, Intimidate +1
Feat Progression
- Fighter: Light Armor, Medium Armor, Shields, Military Weapons, Improved Unarmed Strike
- 1st: Mounted Combat
- Human: Combat Expertise
- Ftr bonus 1st: Weapon Focus (scythe)
- Ftr bonus 2nd: Ride-By Attack
- 3rd: Combat Casting
- 6th: Improved Trip
- 9th: Craft Magic Arms and Armor
- 12th: Silent Spell
